start location
Onboard Mission Replanning for Adaptive Cooperative Multi-Robot Systems
Kwan, Elim, Qureshi, Rehman, Fletcher, Liam, Laganier, Colin, Nockles, Victoria, Walters, Richard
Cooperative autonomous robotic systems have significant potential for executing complex multi-task missions across space, air, ground, and maritime domains. But they commonly operate in remote, dynamic and hazardous environments, requiring rapid in-mission adaptation without reliance on fragile or slow communication links to centralised compute. Fast, on-board replanning algorithms are therefore needed to enhance resilience. Reinforcement Learning shows strong promise for efficiently solving mission planning tasks when formulated as Travelling Salesperson Problems (TSPs), but existing methods: 1) are unsuitable for replanning, where agents do not start at a single location; 2) do not allow cooperation between agents; 3) are unable to model tasks with variable durations; or 4) lack practical considerations for on-board deployment. Here we define the Cooperative Mission Replanning Problem as a novel variant of multiple TSP with adaptations to overcome these issues, and develop a new encoder/decoder-based model using Graph Attention Networks and Attention Models to solve it effectively and efficiently. Using a simple example of cooperative drones, we show our replanner consistently (90% of the time) maintains performance within 10% of the state-of-the-art LKH3 heuristic solver, whilst running 85-370 times faster on a Raspberry Pi. This work paves the way for increased resilience in autonomous multi-agent systems.
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- North America > United States > Louisiana > Orleans Parish > New Orleans (0.04)
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- Energy (1.00)
- Government > Military (0.89)
Coordinated Autonomous Drones for Human-Centered Fire Evacuation in Partially Observable Urban Environments
Mendoza, Maria G., Kalanther, Addison, Bostwick, Daniel, Stephan, Emma, Maheshwari, Chinmay, Sastry, Shankar
Autonomous drone technology holds significant promise for enhancing search and rescue operations during evacuations by guiding humans toward safety and supporting broader emergency response efforts. However, their application in dynamic, real-time evacuation support remains limited. Existing models often overlook the psychological and emotional complexity of human behavior under extreme stress. In real-world fire scenarios, evacuees frequently deviate from designated safe routes due to panic and uncertainty. To address these challenges, this paper presents a multi-agent coordination framework in which autonomous Unmanned Aerial Vehicles (UAVs) assist human evacuees in real-time by locating, intercepting, and guiding them to safety under uncertain conditions. We model the problem as a Partially Observable Markov Decision Process (POMDP), where two heterogeneous UAV agents, a high-level rescuer (HLR) and a low-level rescuer (LLR), coordinate through shared observations and complementary capabilities. Human behavior is captured using an agent-based model grounded in empirical psychology, where panic dynamically affects decision-making and movement in response to environmental stimuli. The environment features stochastic fire spread, unknown evacuee locations, and limited visibility, requiring UAVs to plan over long horizons to search for humans and adapt in real-time. Our framework employs the Proximal Policy Optimization (PPO) algorithm with recurrent policies to enable robust decision-making in partially observable settings. Simulation results demonstrate that the UAV team can rapidly locate and intercept evacuees, significantly reducing the time required for them to reach safety compared to scenarios without UAV assistance.
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- North America > United States > California > Los Angeles County > Los Angeles (0.04)
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- Information Technology > Artificial Intelligence > Robots > Autonomous Vehicles > Drones (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Agents (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Learning Graphical Models > Undirected Networks > Markov Models (1.00)
Collaborative Task Assignment, Sequencing and Multi-agent Path-finding
Bai, Yifan, Kotpalliwar, Shruti, Kanellakis, Christoforos, Nikolakopoulos, George
In this article, we address the problem of collaborative task assignment, sequencing, and multi-agent pathfinding (TSPF), where a team of agents must visit a set of task locations without collisions while minimizing flowtime. TSPF incorporates agent-task compatibility constraints and ensures that all tasks are completed. We propose a Conflict-Based Search with Task Sequencing (CBS-TS), an optimal and complete algorithm that alternates between finding new task sequences and resolving conflicts in the paths of current sequences. CBS-TS uses a mixed-integer linear program (MILP) to optimize task sequencing and employs Conflict-Based Search (CBS) with Multi-Label A* (MLA*) for collision-free path planning within a search forest. By invoking MILP for the next-best sequence only when needed, CBS-TS efficiently limits the search space, enhancing computational efficiency while maintaining optimality. We compare the performance of our CBS-TS against Conflict-based Steiner Search (CBSS), a baseline method that, with minor modifications, can address the TSPF problem. Experimental results demonstrate that CBS-TS outperforms CBSS in most testing scenarios, achieving higher success rates and consistently optimal solutions, whereas CBSS achieves near-optimal solutions in some cases. The supplementary video is available at https://youtu.be/QT8BYgvefmU.
Optimizing Start Locations in Ergodic Search for Disaster Response
Rao, Ananya, Hargis, Alyssa, Wettergreen, David, Choset, Howie
In disaster response scenarios, deploying robotic teams effectively is crucial for improving situational awareness and enhancing search and rescue operations. The use of robots in search and rescue has been studied but the question of where to start robot deployments has not been addressed. This work addresses the problem of optimally selecting starting locations for robots with heterogeneous capabilities by formulating a joint optimization problem. To determine start locations, this work adds a constraint to the ergodic optimization framework whose minimum assigns robots to start locations. This becomes a little more challenging when the robots are heterogeneous (equipped with different sensing and motion modalities) because not all robots start at the same location, and a more complex adaptation of the aforementioned constraint is applied. Our method assumes access to potential starting locations, which can be obtained from expert knowledge or aerial imagery. We experimentally evaluate the efficacy of our joint optimization approach by comparing it to baseline methods that use fixed starting locations for all robots. Our experimental results show significant gains in coverage performance, with average improvements of 35.98% on synthetic data and 31.91% on real-world data for homogeneous and heterogeneous teams, in terms of the ergodic metric.
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- Europe > France > Île-de-France > Paris > Paris (0.04)
- Africa > Eswatini > Manzini > Manzini (0.04)
- Law Enforcement & Public Safety (1.00)
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Threshold Adaptation in Spiking Networks Enables Shortest Path Finding and Place Disambiguation
Dietrich, Robin, Fischer, Tobias, Waniek, Nicolai, Reeb, Nico, Milford, Michael, Knoll, Alois, Hines, Adam D.
Efficient spatial navigation is a hallmark of the mammalian brain, inspiring the development of neuromorphic systems that mimic biological principles. Despite progress, implementing key operations like back-tracing and handling ambiguity in bio-inspired spiking neural networks remains an open challenge. This work proposes a mechanism for activity back-tracing in arbitrary, uni-directional spiking neuron graphs. We extend the existing replay mechanism of the spiking hierarchical temporal memory (S-HTM) by our spike timing-dependent threshold adaptation (STDTA), which enables us to perform path planning in networks of spiking neurons. We further present an ambiguity dependent threshold adaptation (ADTA) for identifying places in an environment with less ambiguity, enhancing the localization estimate of an agent. Combined, these methods enable efficient identification of the shortest path to an unambiguous target. Our experiments show that a network trained on sequences reliably computes shortest paths with fewer replays than the steps required to reach the target. We further show that we can identify places with reduced ambiguity in multiple, similar environments. These contributions advance the practical application of biologically inspired sequential learning algorithms like the S-HTM towards neuromorphic localization and navigation.
- Europe > Norway > Central Norway > Trøndelag > Trondheim (0.04)
- Europe > Germany > Bavaria > Upper Bavaria > Munich (0.04)
- Oceania > Australia > Queensland > Brisbane (0.04)
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- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks (1.00)
- Information Technology > Artificial Intelligence > Cognitive Science (1.00)
Do Large Language Models know what humans know?
Trott, Sean, Jones, Cameron, Chang, Tyler, Michaelov, James, Bergen, Benjamin
Humans can attribute beliefs to others. However, it is unknown to what extent this ability results from an innate biological endowment or from experience accrued through child development, particularly exposure to language describing others' mental states. We test the viability of the language exposure hypothesis by assessing whether models exposed to large quantities of human language display sensitivity to the implied knowledge states of characters in written passages. In pre-registered analyses, we present a linguistic version of the False Belief Task to both human participants and a Large Language Model, GPT-3. Both are sensitive to others' beliefs, but while the language model significantly exceeds chance behavior, it does not perform as well as the humans, nor does it explain the full extent of their behavior -- despite being exposed to more language than a human would in a lifetime. This suggests that while statistical learning from language exposure may in part explain how humans develop the ability to reason about the mental states of others, other mechanisms are also responsible.
- North America > United States > New York > New York County > New York City (0.04)
- North America > United States > California > San Diego County > San Diego (0.04)
- Europe > United Kingdom > England > Oxfordshire > Oxford (0.04)
Double-Deck Multi-Agent Pickup and Delivery: Multi-Robot Rearrangement in Large-Scale Warehouses
We introduce a new problem formulation, Double-Deck Multi-Agent Pickup and Delivery (DD-MAPD), which models the multi-robot shelf rearrangement problem in automated warehouses. DD-MAPD extends both Multi-Agent Pickup and Delivery (MAPD) and Multi-Agent Path Finding (MAPF) by allowing agents to move beneath shelves or lift and deliver a shelf to an arbitrary location, thereby changing the warehouse layout. We show that solving DD-MAPD is NP-hard. To tackle DD-MAPD, we propose MAPF-DECOMP, an algorithmic framework that decomposes a DD-MAPD instance into a MAPF instance for coordinating shelf trajectories and a subsequent MAPD instance with task dependencies for computing paths for agents. We also present an optimization technique to improve the performance of MAPF-DECOMP and demonstrate how to make MAPF-DECOMP complete for well-formed DD-MAPD instances, a realistic subclass of DD-MAPD instances. Our experimental results demonstrate the efficiency and effectiveness of MAPF-DECOMP, with the ability to compute high-quality solutions for large-scale instances with over one thousand shelves and hundreds of agents in just minutes of runtime.
SA-reCBS: Multi-robot task assignment with integrated reactive path generation
Bai, Yifan, Kanellakis, Christoforos, Nikolakopoulos, George
Yifan Bai, Christoforos Kanellakis and George Nikolakopoulos Robotics and AI Team Luleå University of Technology, Sweden Abstract: In this paper, we study the multi-robot task assignment and path-finding problem (MRTAPF), where a number of robots are required to visit all given tasks while avoiding collisions with each other. We propose a novel two-layer algorithm SA-reCBS that cascades the simulated annealing algorithm and conflict-based search to solve this problem. Compared to other approaches in the field of MRTAPF, the advantage of SA-reCBS is that without requiring a pre-bundle of tasks to groups with the same number of groups as the number of robots, it enables a part of robots needed to visit all tasks in collision-free paths. We test the algorithm in various simulation instances and compare it with state-of-the-art algorithms. The result shows that SA-reCBS has a better performance with a higher success rate, less computational time, and better objective values.
- Europe > Sweden > Norrbotten County > Luleå (0.24)
- North America > United States > New York > Richmond County > New York City (0.04)
- North America > United States > New York > Queens County > New York City (0.04)
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Belov
The 2D Multi-Agent Path Finding (MAPF) problem aims at finding collision-free paths for a number of agents, from a set of start locations to a set of goal positions in a known 2D environment. MAPF has been studied in theoretical computer science, robotics, and artificial intelligence over several decades, due to its importance for robot navigation. It is currently experiencing significant scientific progress due to its relevance in automated warehousing (such as those operated by Amazon) and in other contemporary application areas. In this paper, we demonstrate that some recently developed MAPF algorithms apply more broadly than currently believed in the MAPF research community. In particular, we describe the 3D Pipe Routing (PR) problem, which aims at placing collision-free pipes from given start locations to given goal locations in a known 3D environment.
Learning to Generalize Across Long-Horizon Tasks from Human Demonstrations
Mandlekar, Ajay, Xu, Danfei, Martín-Martín, Roberto, Savarese, Silvio, Fei-Fei, Li
Imitation learning is an effective and safe technique to train robot policies in the real world because it does not depend on an expensive random exploration process. However, due to the lack of exploration, learning policies that generalize beyond the demonstrated behaviors is still an open challenge. We present a novel imitation learning framework to enable robots to 1) learn complex real world manipulation tasks efficiently from a small number of human demonstrations, and 2) synthesize new behaviors not contained in the collected demonstrations. Our key insight is that multi-task domains often present a latent structure, where demonstrated trajectories for different tasks intersect at common regions of the state space. We present Generalization Through Imitation (GTI), a two-stage offline imitation learning algorithm that exploits this intersecting structure to train goal-directed policies that generalize to unseen start and goal state combinations. In the first stage of GTI, we train a stochastic policy that leverages trajectory intersections to have the capacity to compose behaviors from different demonstration trajectories together. In the second stage of GTI, we collect a small set of rollouts from the unconditioned stochastic policy of the first stage, and train a goal-directed agent to generalize to novel start and goal configurations. We validate GTI in both simulated domains and a challenging long-horizon robotic manipulation domain in the real world. Additional results and videos are available at https://sites.google.com/view/gti2020/ .
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- North America > Canada > Quebec > Montreal (0.04)
- Europe > Sweden > Stockholm > Stockholm (0.04)